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Server Side Mods (BFA Coral Sea 24/7)

 
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Maximus
BFA Member - Council
BFA Member - Council


Joined: 15 Apr 2004
Posts: 3514

PostPosted: Wed Oct 05, 2005 6:55 pm    Post subject: Server Side Mods (BFA Coral Sea 24/7) Reply with quote

Features:

*Removed the assault class - Selecting assault will spawn you as an engineer
Reason: Assaulters do not help the team, they are there for their own gain.

*Friendly carrier heals friendly infantry - Fairly rapidly so it is harder for enemies to bail and kill people, so they'll stop trying. (Direct nades/headshots/expacks still instant kill, mg's/rifles/pistols now much harder)
Reason: Cut down on basecamping, but still allow possible escape for bailers.
Note: You will not be healed whilst on the aa guns (Snipers/Air attacks still effective)

*Friendly carrier heals aircraft - This is fairly slow as not to inbalance the map, but it will allow people to defend easier
Reason: Easier for the team to get airbourne again under 'ship rape' conditions and to allow fighters to defend the ship under these situations.

*Friendly carrier reloads aircraft faster
Reason: In BF1942 carriers had a set reload rate that was far less than airfields, as this is a fly map the reload rate has been increased to a bit faster than airfields.

*Defguns locked to prevent team attacking
-The defguns are now locked so that only members of the attacking team may use the defguns that are at the enemies side of the map.
Reason: Prevent team-attacking using the defguns on own carrier.


Changes:

15/6/06|00:00-Locked Defguns to prevent Team Attacking.
5/10/05|20:00-Decreased repair rate of aircraft by carrier.
5/10/05|20:00-Decreased reload rate of aircraft by carrier to approximately the same as an airfield.
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