BFA Member - Council
Joined: 15 Apr 2004
|Posted: Wed Oct 05, 2005 6:55 pm Post subject: Server Side Mods (BFA Coral Sea 24/7)
*Removed the assault class - Selecting assault will spawn you as an engineer
Reason: Assaulters do not help the team, they are there for their own gain.
*Friendly carrier heals friendly infantry - Fairly rapidly so it is harder for enemies to bail and kill people, so they'll stop trying. (Direct nades/headshots/expacks still instant kill, mg's/rifles/pistols now much harder)
Reason: Cut down on basecamping, but still allow possible escape for bailers.
Note: You will not be healed whilst on the aa guns (Snipers/Air attacks still effective)
*Friendly carrier heals aircraft - This is fairly slow as not to inbalance the map, but it will allow people to defend easier
Reason: Easier for the team to get airbourne again under 'ship rape' conditions and to allow fighters to defend the ship under these situations.
*Friendly carrier reloads aircraft faster
Reason: In BF1942 carriers had a set reload rate that was far less than airfields, as this is a fly map the reload rate has been increased to a bit faster than airfields.
*Defguns locked to prevent team attacking
-The defguns are now locked so that only members of the attacking team may use the defguns that are at the enemies side of the map.
Reason: Prevent team-attacking using the defguns on own carrier.
15/6/06|00:00-Locked Defguns to prevent Team Attacking.
5/10/05|20:00-Decreased repair rate of aircraft by carrier.
5/10/05|20:00-Decreased reload rate of aircraft by carrier to approximately the same as an airfield.